// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.node_bg = null;
//         t.node_lu = null;
//         t.node_chaoxue = null;
//         t.node_playani = null;
//         t.node_shuimitao = null;
//         t.txt_level = null;
//         t.txt_lunhui = null;
//         t.btn_back = null;
//         t.btn_jiasuNode = null;
//         t.dbAnim_openGame = null;
//         t._btnNames = ["btn_back", "btn_jiasuNode"];
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Node)], t.prototype, "node_bg", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_lu", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_chaoxue", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_playani", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_shuimitao", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_level", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_lunhui", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_back", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_jiasuNode", void 0);
//     __decorate([u(dragonBones.ArmatureDisplay)], t.prototype, "dbAnim_openGame", void 0);
//     return __decorate([l("UI_GameView_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;


import UIBindings from './UIBindings';

const { ccclass, property } = cc._decorator;

/**
 * UI_GameView_UIBindings 类
 * 建议类名: GameViewUIBindings
 */
@ccclass('UI_GameView_UIBindings')
export default class UIGameViewUIBindings extends UIBindings {
    /** 背景节点 */
    @property(cc.Node)
    public node_bg: cc.Node | null = null;

    /** 路节点 */
    @property(cc.Node)
    public node_lu: cc.Node | null = null;

    /** 超学节点 */
    @property(cc.Node)
    public node_chaoxue: cc.Node | null = null;

    /** 播放动画节点 */
    @property(cc.Node)
    public node_playani: cc.Node | null = null;

    /** 水蜜桃节点 */
    @property(cc.Node)
    public node_shuimitao: cc.Node | null = null;

    /** 等级文本 */
    @property(cc.Label)
    public txt_level: cc.Label | null = null;

    /** 轮回文本 */
    @property(cc.Label)
    public txt_lunhui: cc.Label | null = null;

    /** 返回按钮 */
    @property(cc.Button)
    public btn_back: cc.Button | null = null;

    /** 加速按钮节点 */
    @property(cc.Button)
    public btn_jiasuNode: cc.Button | null = null;

    /** 打开游戏的龙骨动画 */
    @property(dragonBones.ArmatureDisplay)
    public dbAnim_openGame: dragonBones.ArmatureDisplay | null = null;

    /** 按钮名称数组 */
    protected _btnNames: string[] = ["btn_back", "btn_jiasuNode"];

    constructor() {
        super();
    }
}